AI Insights · Timothy · October 2021
Top 5 Snake Games Performance on Unified Platform in Africa Q3 2021
Discover the performance trends of the top 5 snake games in Africa during Q3 2021, including weekly downloads, revenue, and active users.
In the third quarter of 2021, the top 5 snake games on a unified platform in Africa showed varied performance trends in terms of weekly downloads, revenue, and active users. Here’s a detailed look at how each game fared during this period.
Worms Zone .io - Hungry Snake
Published by CASUAL AZUR GAMES, this game saw a dynamic quarter. Weekly revenue experienced fluctuations, peaking at around $198 in the first week of September. Weekly downloads were strong, with a high of approximately 187K in the week of August 23. Active users also showed robust numbers, consistently staying above 800K, peaking at around 968K in mid-July.
Snake.io - Fun Snake .io Games
Kooapps Games’ offering had a mixed quarter. The game’s weekly revenue peaked at about $124 in early July but dropped to approximately $34 by the end of August. Downloads saw a decline from approximately 73K in mid-July to around 37K by the end of September. Active users, however, remained relatively stable, hovering around 450K to 530K throughout the quarter.
slither.io
Lowtech Studios’ slither.io displayed consistent performance in active users, staying between 300K and 370K. Weekly downloads saw a slight decrease from around 24K in early July to approximately 17K by the end of September. Revenue remained modest, peaking at about $40 in mid-July and then gradually declining to around $4 by the end of September.
Snake Arena: Snake Game 3D
Another title from CASUAL AZUR GAMES, this game saw its weekly revenue mostly negligible, with a minor peak of $19 in mid-September. Weekly downloads, however, were more promising, peaking at around 21K in mid-September. Active users showed a steady increase, reaching approximately 50K by mid-September.
Snake Battle: Color Mode
Published by chenqiu, this game had a modest performance. Weekly downloads fluctuated, peaking at around 22K in mid-July and then stabilizing to approximately 11K by the end of September. Active users followed a similar trend, with numbers ranging from around 20K to 38K throughout the quarter.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower.